Nermut BundaloyA small animated character from the podcast ‘Mission to Zyxx’. Modeling and Texturing in Zbrush, rigging in 3DsMax.Full turntable viewable in Sketchfab:https://skfb.ly/6HSWu
IsaacA project for a studio class, and an attempt at creating a bionic creature out of scrapped and antiquated parts. Modeling/Rendering - 3DSMAX
FoliageAn exterior courtyard. I was tasked with creating and arranging the plant meshes in the scene. 3DsMax/Vray.
Senior Thesis - "The Vault"This interactive VR project blends the worlds of interior design, fantasy, and exploration through a room-scale experience.
Dog SculptA personal sculpting study, practicing distinguishable silhouettes. Zbrush/Keyshot.
Alien An alien for an upcoming Steam game. Modeling and Texturing in Zbrush.
Apartment RoofingI was tasked with creating this early render of a soon-to-be-built apartment complex in Manhatten
Lighting StudyA lighting study for my 3rd year studio, using 3DStudio Max for Rendering and Zbrush for Modeling/Texturing
BullA fully-rigged cartoon bull head. Modeled in Zbrush, rigged and rendered in 3D Studio Max.
Alien Walk CycleAn alien model and walk cycle for an upcoming steam game. Modeling in Zbrush, Rigging and Animation in 3DsMax
Chest StudyAnatomical sculpt study. Zbrush/Vray.
Skin Workflow for Realtime RenderingThis was a small test to optimize the workflow of handpainting skin textures.
FigsAn asset made for interior design renderings, each fig is <100 polygons, but with a very polished look. Modeled and Textured in Zbrush, Rendered in 3DSMax.
SophiaSci-fi Car design for a client. Modeling in 3DsMax, Rendered with Vray
Small AlienA small alien fetus for an upcoming photoshoot. Modeled and textured in Zbrush, rigged and rendered in 3DStudio Max.
LizardPersonal sculpting practice. Zbrush/Vray.
Project Light3rd Year Collaborative Studio project detailing a possible future in which a drowned New York uses small drones to scavenge for supplies. 3DsMax, Revit, Vray.
PineconeAn asset made for interior design renderings, each pinecone is <100 polygons, but with a very polished look. Modeled and Textured in Zbrush, Rendered in 3DSMax.
Vanitas2nd year 3D experession of our interests. 3Dsmax/Vray.
Lighting Study 2Second in a trio of lighting studies. 3Dsmax.
"Hydra"An experiment with shaders, attempting to bringing to life the old-world style of greecian urns through 3D.Organic Modeling - ZbrushInorganic Modeling/Rendering- 3DSMAX
Lighting StudyPart of a trio of lighting studies. 3dsmax/Vray.
Interior BathroomAn interior shot I helped work on. 3dsmax/Vray.
Interior KitchenAn interior shot I helped work on. 3dsmax/Vray.
Living RoomAn interior shot I helped work on. 3dsmax/Vray/Photoshop.
VR BathroomA small residential bathroom that's fully viewable in VR. Modeled in 3DStudio Max, Programmed in Unreal Engine 4
Living RoomAn interior shot I helped work on. 3dsmax/Vray.
Walk CycleA small animation test. 3dsmax.
T.R.K.R Reference SheetMy reference sheet for my 3rd year collaborative final project.
LogoAn early animation for the logo of Visual Studios, a special effects company.